Skate it wii4/15/2023 Last year's Skate sought to bring about a calm and efficient re-examination of the tired business of getting ollies and shuv-its onto consoles. God may work in mysterious ways, then, but sometimes He can be alarmingly platform-specific. How can you get a gameworld filled with milling pedestrians and wide-open draw distances to work on less powerful hardware? Its solution with Skate It, due out later this year, is to bring in a series of "comical natural disasters" (their words, not ours) to kick the city of San Vanelona into more manageably angular chunks of geometry, and clear out ninety-nine percent of the original population. Skate wasn't built for the DS and Wii, and that's presented EA with something of a problem.
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